GameScroll is a system for playing and writing interactive fiction like
Choose Your Own Adventure(TM) or Fighting Fantasy(TM) gamebooks... But instead
of flipping pages, GameScroll runs them as an impartial gamemaster!
Adventures can remember where you've been and what you've done, unlike
web-based "choose your own adventure" games!
Nothing visible yet, but I'm working on the graphical editor.
Version 0.7 (released 2005May03)
Custom commands, such as magic spells or using carried items.
Mapping. Commands to add tiles and text to maps, initially blank, and
set a "You are here" marker.
Version 0.6 (released 2005Apr25)
Full HTML markup, including fonts, colors, and inline images.
Choices are hyperlinked, if you prefer to use the mouse.
URL hyperlinks launch in your default browser (you can edit browser.cfg
if links aren't working for you).
Additional programming commands.
Author-defined score/character sheet page.
Version 0.5 (released 2005Apr20)
Images and sounds.
Math, text, random, and call functions, allowing you to write more
Platform-native look and feel. If you don't like your platform's
native appearance, you can use a command-line argument to change it:
java -Dlookandfeel=gtk -jar GameScroll.jar You can specify metal, motif, gtk, windows (Windows only), or mac
(MacOS X only).
Version 0.4 (released 2004Feb17)
Save on author-specified pages. Users are always able to load saved
games from any page, but can only save in pages with a 'save="true"'
attribute. This seems to be a fair compromise between full load/save (which
makes "cheating" too easy), and forcing the player to retype every choice
from the beginning to get back to a difficult choice.
Version 0.3 (released 2004Feb14)
Cross-platform graphical interface (just a text window right now, but
it beats the console).
Logging (so you can have a text or HTML copy of your adventure).