Delver v0.3, a Computer Adventure Game Copyright 1996-1998 by Mark Damon Hughes _______________________________________________________________________________ WHERE TO GET IT will always have the latest version of Delver. _______________________________________________________________________________ INSTALLATION Carefully read and follow these steps, one at a time. No, really, this MATTERS. 0) GETTING JAVA (if you don't have it already) Install a Java runtime or JDK (Java Development Kit) from Delver 0.3 requires Java 1.1, and will run even better under Java 2/1.2 1) EXTRACTING THE ARCHIVE Unzip this archive with 'unzip' or 'winzip' (pkunzip does not handle long filenames) in a directory somewhere, possibly C:\Delver under Windows or OS/2, or ~/Delver under Unix. 2) RUNNING DELVER If you're running Windows, double-click on the "delver.bat" file. If you do not have the JDK or JRE installed, it will give you further instructions. If you're running OS/2, double-click on the "delver.cmd" file, or from the command window, type: delver If you're running Unix, type: delver.sh Finally, if none of these work, invoke Java with the following command line: java -cp Delver.jar mdh.Delver.Delver If you want to load or restore a game file immediately, you can add "filename.gam" after any of those commands, like so: delver.sh test.gam _______________________________________________________________________________ USE If you started Delver with a game file on the command line, it'll load that game automatically. Otherwise, select the Game|Load menu item or hit alt-L, and you'll be prompted for a .gam file to load. When the game file finishes loading, you'll be presented with the character dialog - enter your character's name and stat scores. As the dialog says, each stat can range from +4 to -4, and must total 2 or less. Once the map comes up, you'll see a happy face - that's you. You can hit F1 to see a list of valid keys and other help. At present, about all you can do is move around (by hitting arrow keys), read the text that appears in the terminal below the map, and attack creatures (by hitting space). When you get tired of the test.gam, read gamefile.txt and examine test.gam, and start writing your own. Whatever you write now will still work in future versions, and will import into the GUI editor just fine. _______________________________________________________________________________ KNOWN PROBLEMS * There's not a lot to do, currently, because there are no objects and no NPCs, only monsters. These are both being added as we speak, but I thought I'd get a stable demo out there. * The error messages when you don't follow the gamefile.txt format exactly are not very helpful. This will be solved by the GUI world editor. * The standard art is very silly and quite bad. I, ah, didn't want to intimidate you, I wanted to encourage you to get out there and design your own without being in my impressive shadow. That's it. _______________________________________________________________________________ LEGAL See license.txt