Mark Damon Hughes  | Castles
Notecraft
Perilar
Castles
DungeonDice
UnixTime
 
Castles Version 2.0
A Strategy Wargame
for the iPhone and iPod touch
by Mark Damon Hughes
[Available on the App Store]
$4.99

Castles is about the last stand of civilization against barbarism. A hundred barbarians are charging towards your castle. A handful of barricades, a wall, and a small band of heroes must hold the barbarians back.

Castles is a turn-based strategy wargame of using limited reinforcements to shore up collapsing defenses, and using the enemy's aggression to keep them away from your castle.

You can try Castles Lite, a free lite version with only the Easy difficulty level. It gets MUCH harder in Challenge and Nightmare!

[Screenshot1] [Screenshot2]
[Screenshot3] [Screenshot4]
(click to zoom)

Read the in-game documentation

News

2009Jul25
Version 2.0 released!
  • Game state is saved on quit, continued on launch.
  • Game balance improvements to Knights and Archers!
  • Knights now degrade to Pikemen when "killed" in battle.
  • Archers can't attack, but hit more often. Remember, Archers fire after your turn is done, so leave them within 2 spaces of (but not next to) a Barbarian!
  • Multiple art themes: Knights, Monsters, and Retro.
  • Cleaner UI.
2008Sep06
Version 1.3 updated:

Rebalanced Nightmare difficulty to be not quite so brutally impossible. I got a positive score once!

Challenge remains difficult but possible if you master the strategy. Easy remains just hard enough to be interesting as a training level.

Good luck!

2008Aug12
Version 1.2 updated:
  • Three difficulty levels: Easy, Challenge (original game), and Nightmare (OMG, they KEEP COMING!).
  • Occupied rows which earn gold are highlighted, so you can plan your advance more easily.
  • Arrows from archers are now visible, making it easier to tell what they're shooting at.
2008Jul11
Version 1.1 updated, containing the following changes:
  • Selecting a unit is much easier now, "snapping" to nearest unit to where you tapped. For best results, tap slightly left and above a unit.
  • Fractional gold, so odd numbers of occupied rows generate a half-gold more than before.
  • Fractional MP, and Knights only cost 0.5 MP per empty space moved into, letting them reach battle a bit faster. They still require 1 MP to fight a Barbarian, but this makes them more competitive with Archers.
  • Help file is now in HTML, with illustrations to explain tricky parts.
2008Jul10
RELEASE DATE!
iPad Games & Utilities: [Notecraft] iPhone Games & Utilities: [Perilar] [Castles] [DungeonDice] [UnixTime] Computer Games: [Aiee] [GameScroll] [Hephaestus] [JPerilar] [Umbra] Utilities: [JICB] [RandPod] [ThoughtPad]
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