Aiee! allows you to design and play text adventures, or
"interactive fiction". Aiee! adventures are written in a simple XML-based
format, without the need for any programming experience. Aiee! adventures can
even include illustrations and sound.
You must have the
Java Runtime Environment (JRE), version 1.4 or later.
Windows and Linux users will find the latest versions there.
MacOS X users already have Java installed.
MacOS 9 or lower cannot run Aiee!.
If you want to play in text mode, change the size of the window, or send
logging to a file other than default.log, you can call Aiee! from the
./aiee.sh -? or
java -jar aiee.jar -? shows the command-line options
(java must be in your path; Windows users will need to append ;WHATEVER to
My Computer|Advanced|Environment|PATH, where WHATEVER is the dir containing
Released version 0.3! This is mostly a bugfix release, but there's
one important new feature:
Take all! Multiple direct objects are now supported by all commands
where they make sense. "take dagger, armor, and torch" works, as does
"drop all", and so on.
Improved text wrapping. You shouldn't have to manually format text
anymore. You can still force newlines with \n escapes.
Differentiated between "r" (ready/remove toggle), "ready", and
Encumbrance is listed in "inv".
Container contents don't count against your weight limit, only the
container's weight does.
Fixed the bug where exits declared "visible" weren't being listed.
Adventure file list is now sorted for your convenience.
Fixed scoring. $(_scorebase) now contains the permanent score, not
counting any items with <points> tags, and $(_score) has the
Fixed bug that made menus show up in uppercase but not take uppercase
Preparation for the GUI adventure generator; right now, the only visible
result is if you use -dump to print out the adventure when it's loaded,
it generates a valid XML adventure, identical to the input.
Released version 0.2! Yes, it's been a while, between adding many
features and working. What's new?
Graphical client! Adventures can now display images and play sounds or
background music. The classic text-only console game is still
available, started with `java -jar aiee.jar -text`, and runs all
adventures (images and sounds are simply listed, not played).
Actors enter the stage! NPCs can now be written, and they can react
to a player's actions with <observe>, have conversations with
<ask>, and receive gifts with <give>.
Combat! The fight routine can be coded specific to an adventure, and
a standard fight routine is given in dungeoncrawl.xml. The player and
actors have hit points, and die when they reach 0. A <hurt>
routine on actors, and a <die> routine on player and actors will
handle special effects, reactions, etc.
Equipment can be readied and removed. Armors can cover any or all of
five "elements": physical, air, earth, fire, and water, so monsters can
be vulnerable to one element but not others.
Items and actors can have a specific indefinite article ("a torch",
"an orc", etc.), so text reads more like real English.
Better error-checking in adventures.
<istype> test in <if> and variable $(_who) make
multi-purpose functions more useful.
<output> displays text only if $(_who) is player.
<hasitem> can now test for whether or not an item is
Long text is now broken up with [MORE] prompts.
<set> has new operators: "name" gives the name of an item,
"aname" gives the indefinite article and the name, "thename" gives the
definite article and the name, and "input" reads a line from the user.
$(_maxscore) now holds the maximum score defined for the adventure.
"Invisible" items are listed when contained in inventory.
The first goal is to simplify the text adventure user interface. Complex
command parsers are a lot of fun--for parser programmers. But they just
encourage "guess the verb" puzzles, which are no fun for the players. They're
also very verbose--after a while, you really get tired of typing out full
commands. This goal is almost complete now.
The second goal is to work across a wide range of devices:
Fully-graphical iconic interface
Lightly-graphical text interface
Line-oriented console interface
Minimal-typing PalmOS interface
Aiee 0.1 only has the console interface. I'll be writing
the other interfaces next.
The third, longer-term, goal is to write an adventure generator.
Aiee! is provided 'as-is', without any express or implied warranty. In
no event will the author be held liable for any damages arising from the use of
Aiee! is freeware, for personal use only. You are permitted to download
and use it at no charge. You may not redistribute it without the author's
express written permission.
Adventures you have written belong to you--you may distribute them under any
terms you like. You may not bundle Aiee! with them, instead you
should provide a link to the Aiee home page